![]() You are playing in virtually the same star cluster that other players have been frollicking around in in for 10+ years. All EVE players are on the same shard (except for the Chinese, but there are legal reasons for that). Start/Select - EVE Online studio cutbacks BioShock Infinite bosses Its Thursday, and Johnnys. EVE Valkyrie - (Intl Version) - Action & Shooter - PlayStation 4 (PS4) Become an elite fighter pilot and immerse yourself in virtual reality space combat Live. There have never been any wipes of the server. There have been hardware upgrades over the years (I believe the servers are currently a decommissioned military supercomputer right now). Check out the launch trailer for the winter expansion EVE Online: Crucible.Simply head to EVE’s in-game New Eden Store from 6 to 11 July.Treat yourself to a variety of Omega time, PLEX, Skill Points, ship SKINs, and apparel. Bought it used at a closing family video store. New & veteran pilots alike can grab the Starter, Bronze, Silver, Gold, and Platinum packs with a 15 discount. The demo is only two or three minutes long however, so yeah, Eve Valkyrie is literally dead now. However, you can still play the demo from one of the free-to-download psvr demo discs (if you want to see what it was like). EVE has never been “restarted.” All EVE players are on the same “shard” (except for the Chinese, but there are legal reasons for that). Just based on that alone it’s most likely unplayable. There have never been any wipes of the server.And we are talking about company that has problems maintaining a client for iOS users. And there would have to be a dedicated team of DEVs specific to that particular client. Everything would have to be coded a certain way such that it would work on a PlayStation. Creating a version of the client for a different platform is resource intensive task.This is the “bottleneck” that people are referring to.Įxample: When a lot of people pile into the same area and start performing lots of actions, the server CPU managing that particular area gets bogged down because it has to process each action in the order that it receives it. This problem cannot exactly be resolved through multi-core CPUs / “multithreading” due to the time-sensitive nature of the information. The “CPU issue” you reference is due to every action in a game being timestamped (or at the very least queued up in a certain, time-sensitive, order). Ummm… I think there is a misunderstanding on how EVE works at a fundamental level. ![]() Don’t know what everybody is scared of if they disable the client in the PS System well then you have a 50000 players less and then? Nothing cause you are back where you are now. Was just thinking since CCP always and most of the other developers said that the bottleneck was always the cpus if their is a lightly chance that eve (the real eve) maybe get a client for consoles like the PS5.
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